Dunkle

A good position amongst several currents makes Dunkle a favored stop for traders seeking to circumvent imperial tariffs. A natural harbor, Dunkle has survived longer than many other settlements along the fringes of Imperial control, and even boasts its own minor trading house.  

Castellus

In some ancient time Castellus was a mighty keep guarding some rich treasure or ancient secret. Now it only watches over expansive fields of kelp. A treasure in its own right as the old keep’s cellars and dungeons now function as distilleries for this kelp, creating a salty drink called Castellus Krum. 

Imperial Harbor

There is no denying the beauty of Imperial Harbor, one of the few true cities of the Ursee. As a royal seat, House Crassus holds power second only to the Imperial family itself. Imperial Harbor is the destination for many traders who bring  in wood, fibres and other exotic products essential to the Northern Imperium and its subjects. 

Cleftspire

House Mercius is owner of the largest iron mining and trading company in the Imperium. As a results the rich mines of  Cleftspire are slowly eating up the islands.  And while Cleftspire shrinks, the standing mercenary forces employed by its nearest neighbours slowly grow.

Shard

Local legends speak of giants throwing their spears into the Ursee, to create Shard. A place filled with secrets, where ancient mechanisms are often found amongst the shallow bays of this harsh environment.  House Borgia is known for its secrecy and has long provided spymasters and clandestine mechanisms to its allies. Making it a nearly permanent target of the Mancer Order.


Basilica 

One of the Mancer Order’s great vaults. Repositories of lost knowledge and technology. Their imposed control of all mechanisms and knowledge affords them great power. Houses of the Imperium, great and small come with requests for the orders assistance. Basilica also offers a perch to Seekers, those fortunate freelancers allowed to acquire ancient treasure in the name of the Order.

Oberon's Reach

The reach symbolizes the Mancer’s power and authority to investigate an if need be take on any royal house of the Imperium. It’s from here that it’s great fleets are equipped and send out on their expeditions across the Ursee. Oberon himself is the largest statue known to exist on the Ursee, it symbolized the Mancer Order’s eternal quest to liberate themselves from this world, just like the Oberon of myth. 


Backgrounds

In the Falconeer you get to pick your background as a basis for your decisions in the game, what jobs to take on, and where your loyalty lies.

Falconeer

As a Falconeer you are the last of a long line. Few remain, but your parents managed to save your family’s armor, shocklance and the decree granting your family the title. When a trader from the Mongres Provinces offered a rare young Falcon hatchling, your father doesn’t hesitate and trades his meager holdings for it. Your childhood days become days of caring and training as you train to become a servant of your community, a servant of honor. You are a Falconeer, bound to an ancient code.



Mercenary

You grow up amongst a mercenary company, you perform the chores and learn the trade. The company’s has paid for your training, your warbird and your gear and you have returned their investment tenfold over your young life. One day your learning days are over, you have paid your dues, your skills, the coin in your pocket, and the bird waiting for you are yours. You are a free mercenary, your skills available to traders, captains, noble houses even the Mancer Order as long as they can afford you.

Imperial Freelancer

As the son of a lesser noble being accepted for training by the war bird forces of the Imperium is a great honor. A chance for your house to rise in standing. Your aptitude with the bird and combat is clear and you are a rising star. However tragedy strikes and your family loses its ships and holdings to the Freebooter rebellion. With your commission as officer lost, your only route forward is as an Imperial freelancer. You fight the Imperium’s enemies as an deniable asset. You are a freelancer. 

Mancer Seeker

You grow up amongst a hive village next to the Basilicus. Close to the giant weavers and the hussle and bussle of the Mancer Order. But you are not a young noble and you could never apply as a Librarian. But the Order also needs fixers and rogues, those skilled in lifting ancient treasure from under the noses of the great houses. You are a Seeker, able to mingle amongst the citizenry with the goal to find and ultimately return any ancient mechanisms and treasures to the Mancer Order’s vaults.